Real time active sonar simulation in a deep ocean environment
Name
846689251-MIT.pdf
Description
Full printable version
Size
12.28 MB
Format
Adobe PDF
Checksum (MD5)
5ace7efb7dbfafe31d1d4d1426bce7b7
Author(s)
Danesh, Sheida Anya
Advisor(s)
Henrik Schmidt.
Date Issued
2013
Publisher
Massachusetts Institute of Technology
Abstract
Accurate Simulations are important in all fields of science and engineering where experiments and real data are time consuming to obtain and are not easily accessible and/or free of cost. Particularly when operating in environments such as the deep ocean where it could take 2-3 hours for an autonomous underwater vehicle (AUV) to get to a specific depth and where power is very limited. A new module called uSimActiveSonar has been developed in order to simulate an active sonar system with hydrophone data acquisition. This has been done through the use of middleware Mission Oriented Operating Suite (MOOS), ray tracing code BELLHOP as well as using the method outlined by the Naval Research Laboratory to simulate the effects of surface reverberation.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2013.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 79-80).
Subjects
Mechanical Engineering.
MIT Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Terms of Use
M.I.T. theses are protected by
copyright. They may be viewed from this source for any purpose, but
reproduction or distribution in any format is prohibited without written
permission. See provided URL for inquiries about permission.
copyright. They may be viewed from this source for any purpose, but
reproduction or distribution in any format is prohibited without written
permission. See provided URL for inquiries about permission.
Persistent DSpace Link