Audio-visual frameworks for design process representation
Name
57137618-MIT.pdf
Description
Full printable version
Size
18.61 MB
Format
Adobe PDF
Checksum (MD5)
5b214b4d265e0910414ec96b9e75fbd5
Author(s)
Soares, Gonçalo Ducla, 1977-
Advisor(s)
William L. Porter.
Date Issued
2004
Publisher
Massachusetts Institute of Technology
Abstract
The design process is based on a recursive and iterative feedback between a designer's ideas and their physical representation. In most practices, this feedback takes place upon one single medium, which endows the designer with one single view on his ideas. However, having several views can contribute for a deeper and more informed critique of the physical representation of those ideas; ultimately it can lead to a better final product. In the first part of this study, the use of audio-visual interfaces as tools for representing the design process is proposed. The idea is to understand, through simulation, what beneficial effects a process based on multiple feedbacks can potentially have on the actual design. As such, five frameworks mapping graphics to sound were designed and implemented computationally. Although the referred interfaces were in fact designed as a means to support a claim, they mainly stand out as independent objects that carry a significance of their own. The second part of this research explores the relevance of these objects as media that yield new forms of audio-visual design, engage the user in design thinking, and support design education.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (p. 97-100).
Subjects
Architecture.
MIT Department
Massachusetts Institute of Technology. Department of Architecture
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