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  4. Tagalong: Informal Learning from a Remote Companion with Mobile Perspective Sharing

Tagalong: Informal Learning from a Remote Companion with Mobile Perspective Sharing

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Author(s)
Greenwald, Scott Wilkins
•
Khan, Mina
•
Vazquez Machado, Christian David
•
Maes, Patricia
Date Issued
October 2015
Journal
Proceedings of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (Celda, 2015)
Publisher
International Association for Development of the Information Society (IADIS)
Citation
Greenwald, Scott W., Mina Khan, Christian D. Vazquez, and Pattie Maes. "Tagalong: Informal Learning from a Remote Companion with Mobile Perspective Sharing." 12th International Conference on Cognition and Exploratory Learning in the Digital Age (Celda, 2015) Maynooth, Greater Dublin, Ireland, Oct. 24-26, 2015, p. 19-27.
Version
Author's final manuscript
Abstract
Questions often arise spontaneously in a curious mind, due to an observation about a new or unknown environment. When an expert is right there, prepared to engage in dialog, this curiosity can be harnessed and converted into highly effective, intrinsically motivated learning. This paper investigates how this kind of situated informal learning can be realized in real-world settings with wearable technologies and the support of a remote learning companion. In particular, we seek to understand how the use of different multimedia communication mediums impacts the quality of the interaction with a remote teacher, and how these remote interactions compare with face-to-face, co-present learning. A prototype system called TagAlong was developed with attention to features that facilitate dialog based on the visual environment. It was developed to work robustly in the wild, depending only on widely-available components and infrastructure. A pilot study was performed to learn about what characteristics are most important for successful interactions, as a basis for further system development and a future full-scale study. We conclude that it is critical for system design to be informed by (i) an analysis of the attentional burdens imposed by the system on both wearer and companion and (ii) a knowledge of the strengths and weaknesses of co-present learning.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
http://creativecommons.org/licenses/by-nc-sa/4.0/
Persistent DSpace Link
http://hdl.handle.net/1721.1/103780
DOI of Published Version
files.eric.ed.gov/fulltext/ED562093.pdf
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