Developing an intelligent ultimate Frisbee player
Name
53842287-MIT.pdf
Description
Full printable version
Size
4.84 MB
Format
Adobe PDF
Checksum (MD5)
1b664936e2a6d747dec0fb23a6fd73b7
Author(s)
Lin, Emery, 1981-
Advisor(s)
Seth Teller.
Date Issued
2003
Publisher
Massachusetts Institute of Technology
Abstract
The goal of this thesis project was to develop an intelligent agent capable of playing ultimate frisbee, a popular disc sport. An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey's thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface.
Description
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.
Includes bibliographical references (p. 67).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Persistent DSpace Link