ViObject: Harness Passive Vibrations for Daily Object Recognition with Commodity Smartwatches
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Author(s) • • • • • • • •
Chen, Wenqiang
Lin, Shupei
Peng, Zhencan
Parizi, Farshid Salemi
Heo, Seongkook
Patel, Shwetak
Matusik, Wojciech
Zhao, Wei
Stankovic, John
Date Issued
March 6, 2024
Journal
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Publisher
ACM
Citation
Wenqiang Chen , Shupei Lin , Zhencan Peng , Farshid Salemi Parizi , Seongkook Heo , Shwetak Patel , Wojciech
Matusik , Wei Zhao , and John Stankovic . 2024. ViObject: Harness Passive Vibrations for Daily Object Recognition
with Commodity Smartwatches. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. Article ( 2024), 26 pages.
Version
Final published version
Abstract
Knowing the object grabbed by a hand can offer essential contextual information for interaction between the human and the physical world. This paper presents a novel system, ViObject, for passive object recognition that uses accelerometer and gyroscope sensor data from commodity smartwatches to identify untagged everyday objects. The system relies on the vibrations caused by grabbing objects and does not require additional hardware or human effort. ViObject's ability to recognize objects passively can have important implications for a wide range of applications, from smart home automation to healthcare and assistive technologies. In this paper, we present the design and implementation of ViObject, to address challenges such as motion interference, different object-touching positions, different grasp speeds/pressure, and model customization to new users and new objects. We evaluate the system's performance using a dataset of 20 objects from 20 participants and show that ViObject achieves an average accuracy of 86.4%. We also customize models for new users and new objects, achieving an average accuracy of 90.1%. Overall, ViObject demonstrates a novel technology concept of passive object recognition using commodity smartwatches and opens up new avenues for research and innovation in this area.
Subjects
Computer Networks and Communications
Hardware and Architecture
Human-Computer Interaction
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
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DOI of Published Version
https://doi.org/10.1145/3643547