21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2006
Name
21w.765j-spring-2006.zip
Description
This package contains the same content as the online version of the course.
Size
54.18 MB
Format
ZIP
Checksum (MD5)
9c8dc45fcf7319e8afbe553a6c38a619
Author(s)
Coleman, Beth
Alternative Title
Interactive and Non-Linear Narrative: Theory and Practice
Date Issued
June 2006
Abstract
This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary.
Subjects
multi-linear narrative
nonlinear narrative
digital
media
communication culture
gaming
television
digital aesthetics
contemporary art
film
synchronic narrative
contemporary media
digital narrative
video games
game culture platforms
Second Life
LARP
ARG
MMO
21W.765J
21W.765
21L.489J
21L.489
CMS.845J
CMS.845
MIT Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Massachusetts Institute of Technology. Literature Section
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