Generation of non-verbal behavior for an embodied conversational character
Name
874582020-MIT.pdf
Description
Full printable version
Size
6.25 MB
Format
Adobe PDF
Checksum (MD5)
61cf0678779bdfebdfa269911994e4f7
Author(s)
Grantham, Sola
Advisor(s)
Justine Cassell.
Alternative Title
Beat generation
Date Issued
1998
Publisher
Massachusetts Institute of Technology
Abstract
This thesis discusses the generation of multi-modal conversational cues in animated computer characters. Drawing from psycholinguistic literature of behaviors observed in human-human interactions, a study of turn-taking cues in a human-computer interaction, and previous work in creating animated conversational agents, I attempt to formulate a set of behaviors and appropriate times to produce these behaviors for a new conversational character, Rea.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 1998.
Thesis: S.B., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 1998.
Title as it appears in MIT Commencement Exercises program, June 5, 1998, p. 140: Beat generation. Cataloged from PDF version of thesis.
Includes bibliographical references (pages 91-95).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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