2.5D cartoon models
Name
Durand-2.5D Cartoon Models.pdf
Size
1.76 MB
Format
Adobe PDF
Checksum (MD5)
a171130e0ae06d67291477be2ece0e9b
Author(s) • •
Rivers, Alec Rothmyer
Igarashi, Takeo
Durand, Fredo
Date Issued
July 2010
Journal
ACM Transactions on Graphics (TOG)
Publisher
Association for Computing Machinery (ACM)
Citation
Alec Rivers, Takeo Igarashi, and Frédo Durand. 2010. 2.5D cartoon models. ACM Transactions on Graphics 29, 4, Article 59 (July 2010), 7 pages.
Version
Author's final manuscript
Abstract
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/1778765.1778796