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Boxelization: folding 3D objects into boxes

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Author(s)
Zhou, Yahan
•
Sueda, Shinjiro
•
Matusik, Wojciech
•
Shamir, Ariel
Date Issued
July 2014
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Citation
Yahan Zhou, Shinjiro Sueda, Wojciech Matusik, and Ariel Shamir. 2014. Boxelization: folding 3D objects into boxes. ACM Trans. Graph. 33, 4, Article 71 (July 2014), 8 pages.
Version
Author's final manuscript
Abstract
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
http://creativecommons.org/licenses/by-nc-sa/4.0/
Persistent DSpace Link
http://hdl.handle.net/1721.1/100917
DOI of Published Version
https://doi.org/10.1145/2601097.2601173
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