Boxelization: folding 3D objects into boxes
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Matusik_Boxelization.pdf
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2.65 MB
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Adobe PDF
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Author(s) • • •
Zhou, Yahan
Sueda, Shinjiro
Matusik, Wojciech
Shamir, Ariel
Date Issued
July 2014
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Citation
Yahan Zhou, Shinjiro Sueda, Wojciech Matusik, and Ariel Shamir. 2014. Boxelization: folding 3D objects into boxes. ACM Trans. Graph. 33, 4, Article 71 (July 2014), 8 pages.
Version
Author's final manuscript
Abstract
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://doi.org/10.1145/2601097.2601173