Freedom simulator
Name
1220944326-MIT.pdf
Size
43.64 MB
Format
Adobe PDF
Checksum (MD5)
10547c6e3338db4c39fbcff20b165f71
Author(s)
Lee, Hane,S.M.Massachusetts Institute of Technology.
Advisor(s)
Tod Machover.
Date Issued
2019
Publisher
Massachusetts Institute of Technology
Abstract
While freedom is an integral part of modern American citizenship and culture, it is always studied as an objective measure. This thesis aims to understand freedom as a subjective sensation and build a set of interactive experiences that evoke a sensation of freedom. Starting from principles of freedom, sensation and experience, and subjectivity, this thesis deduces expressive elements of space and time, agency, and limitation to translate the principles into experiential reality. The final product of this thesis is a design for a set of three experiences, two of which were implemented. Each experience is based on a contrasting, modern concept of freedom and utilizes various techniques such as spatial audio, motion tracking, and real-time video projection. These experiences question the importance of freedom for each individual user.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019
Cataloged from PDF of thesis. "The Table of Contents does not accurately represent the page numbering"--Disclaimer.
Includes bibliographical references.
Subjects
Program in Media Arts and Sciences
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.
Persistent DSpace Link