ELK : an online, role-playing game to better elicit learner knowledge
Name
1020179986-MIT.pdf
Description
Full printable version
Size
2.02 MB
Format
Adobe PDF
Checksum (MD5)
796124cc8083f62fc756d780ce504e00
Author(s)
Wong, Tiffany Chi Man
Advisor(s)
Justin Reich.
Alternative Title
Eliciting Learner Knowledge
Online, role-playing game to better elicit learner knowledge
Date Issued
2017
Publisher
Massachusetts Institute of Technology
Abstract
Teachers that elicit learner knowledge at the beginning of new units are more aware of student preconceptions and reasoning. Teachers who understand student preconceptions are able better to anticipate misconceptions and help students assimilate new knowledge. However, many pre-service and in-service teachers neither collect student ideas nor know how to do so. For my thesis, I have designed and implemented Eliciting Learner Knowledge (ELK), an online, role-playing game for pre-service teachers. While playing ELK, users experiment and learn skills and strategies for gathering students ideas. The game has been iteratively user tested during Teaching System Lab's Dine and Play sessions and implemented in MIT's 11.125 Introduction to Education class.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 63-64).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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