PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception
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CBMM-Memo-123.pdf
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Author(s) • • • •
Netanyahu, Aviv
Shu, Tianmin
Katz, Boris
Barbu, Andrei
Tenenbaum, Joshua B.
Date Issued
March 19, 2021
Publisher
Center for Brains, Minds and Machines (CBMM), The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI), 2021
Series/Report no.
CBMM Memo;123
Abstract
The ability to perceive and reason about social interactions in the context of physical environments
is core to human social intelligence and human-machine cooperation. However, no prior dataset or
benchmark has systematically evaluated physically grounded perception of complex social interactions
that go beyond short actions, such as high-fiving, or simple group activities, such as gathering. In this
work, we create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide
range of real-life social interactions by including social concepts such as helping another agent. PHASE
consists of 2D animations of pairs of agents moving in a continuous space generated procedurally
using a physics engine and a hierarchical planner. Agents have a limited field of view, and can interact
with multiple objects, in an environment that has multiple landmarks and obstacles. Using PHASE,
we design a social recognition task and a social prediction task. PHASE is validated with human
experiments demonstrating that humans perceive rich interactions in the social events, and that the
simulated agents behave similarly to humans. As a baseline model, we introduce a Bayesian inverse
planning approach, SIMPLE (SIMulation, Planning and Local Estimation), which outperforms state-of-
the-art feedforward neural networks. We hope that PHASE can serve as a difficult new challenge for
developing new models that can recognize complex social interactions.
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