Generating narrative through intelligent agents in digital games
Name
870304718-MIT.pdf
Description
Full printable version
Size
2.82 MB
Format
Adobe PDF
Checksum (MD5)
de1b49fc98e771bd3d72d58f8a64ca78
Author(s)
Hinchen, Naomi A
Advisor(s)
Clara Fernández-Vara and Philip Tan.
Date Issued
2012
Publisher
Massachusetts Institute of Technology
Abstract
An ongoing problem in game design is how to create story-based games that allow the player to have a variety of experiences if the game is played more than once, preferably without burdening the designer with a prohibitive workload. In this project, I approach the problem of creating a game with a mutable narrative from an AI perspective, designing a system called CharacterSimulator that generates a population of non-player characters (NPCs) with which the player will interact and assigns the NPCs a set of goals to carry out. Varying the set of NPCs and their objectives will create a different narrative experience for the player when the game is replayed. Although the NPC behaviors were originally modeled on Braitenberg vehicles, I have largely moved away from that model in the final version, focusing more on assigning NPCs goals that result in narratively interesting interactions.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (page 25).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
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