Using Sensor Inputs to Affect Virtual and Real Environments
Name
Coleman Pervasive IEEE.pdf
Size
2.95 MB
Format
Adobe PDF
Checksum (MD5)
3875cd1b1444692912d104ee069ef27c
Author(s)
Coleman, Beth
Date Issued
July 2009
Journal
IEEE Pervasive Computing
Publisher
Institute of Electrical and Electronics Engineers
Citation
Coleman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2010 IEEE
Version
Final published version
Abstract
This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.
Subjects
3D applications
advanced visualization
automation
collaborative tools
copresence
cross-reality
design communication
distributed networks
pervasive computing
real-time distributed
sensors
simulation
synchronous engagement
virtual worlds
x-reality
MIT Department
MIT Program in Writing & Humanistic Studies
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1109/MPRV.2009.60