Starlogo camera controls and enhancements
Name
755089688-MIT.pdf
Description
Full printable version
Size
17.49 MB
Format
Adobe PDF
Checksum (MD5)
fc2493f0328ed7b3a72cfcee22123713
Author(s)
Cheng, Christopher M. (Christopher Matthew)
Advisor(s)
Eric Klopfer and Daniel Wendel.
Date Issued
2011
Publisher
Massachusetts Institute of Technology
Abstract
The purpose of this research and development project was to further develop Starlogo, a block based programming environment to allow students to create 3D games and simulations to help them learn programming. I improved the Sarlogo "camera", a representation of the view within a 3D world. Starlogo has a 1 person perspective camera called "Agent Eye", a 3rd person perspective camera called "Agent View", and a customizable camera called "Aerial". Previously, the view could get obscured by the terrain and was disorienting at times making games difficult to play. The cameras now automatically move around obscuring terrain, have a larger field of vision, and move smoothly making games easier to control and fun to play. Users can also manually control the cameras and have a full range of vision within Starlogo worlds. These recent camera developments will be used in the next release of Starlogo and will greatly improve gameplay.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 54).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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