Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game
Name
870683067-MIT.pdf
Description
Full printable version
Size
4.93 MB
Format
Adobe PDF
Checksum (MD5)
615ec462089bcc3b40158e0b4778fa9b
Author(s)
LaVan, Michaela (Michaela S.)
Advisor(s)
Eric Klopfer.
Date Issued
2013
Publisher
Massachusetts Institute of Technology
Abstract
Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning interactions. However, few models of effective multiplayer mechanics exist for educational games. This paper outlines a scheme for developing synchronous multiplayer tasks for a Flash-based massively multiplayer online game (MMO), and discusses design considerations for creating meaningful multiplayer interactions. The results were applied to the design and implementation of multiplayer quest prototypes for the Radix Endeavor, an educational MMO.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 52-53).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
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