Real-time game theoretic coordination of competitive mobility-on-demand systems
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Frazzoli_Real-time game.pdf
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Author(s) •
Zhu, Minghui
Frazzoli, Emilio
Date Issued
June 2013
Journal
Proceedings of the 2013 American Control Conference (ACC)
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Citation
Zhu, Minghui and Emilio Frazzoli. "Real-time game theoretic coordination of competitive mobility-on-demand systems." IEEE American Control Conference (ACC), 2013.
Version
Original manuscript
Abstract
This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies provide pickup-delivery service in populated areas. The companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, aim to maximize their own net profit at each time instant. We formulate the strategic interconnection among the companies as a real-time game. We propose an algorithm to achieve vehicle balance and practical regulation of the user queueing network. We quantify the relation between the regulation error and the system parameters.
Description
Original manuscript March 14, 2013
MIT Department
Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Massachusetts Institute of Technology. Laboratory for Information and Decision Systems
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Creative Commons Attribution-Noncommercial-Share Alike 3.0
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DOI of Published Version
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6580018