PoCoMo: Projected Collaboration using Mobile Devices
Name
Maes_PoCoMo projected.pdf
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366.43 KB
Format
Adobe PDF
Checksum (MD5)
cd5ca2f8b91e73f026b0a21f364280a0
Author(s) • •
Shilkrot, Roy
Maes, Patricia
Hunter, Seth Edward
Date Issued
2011
Journal
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services - MobileHCI '11
Publisher
Association for Computing Machinery (ACM)
Citation
Roy Shilkrot, Seth Hunter, and Patricia Maes. 2011. PoCoMo: projected collaboration using mobile devices. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). ACM, New York, NY, USA, 333-336
Version
Author's final manuscript
Abstract
As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/2037373.2037424