Physink: sketching physical behavior
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Davis_Physlnk.pdf
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116.19 KB
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Adobe PDF
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Author(s) •
Davis, Randall
Scott, Jeremy Kenneth
Date Issued
October 2013
Journal
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology (UIST '13 Adjunct)
Publisher
Association for Computing Machinery (ACM)
Citation
Jeremy Scott and Randall Davis. 2013. Physink: sketching physical behavior. In Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology (UIST '13 Adjunct). ACM, New York, NY, USA, 9-10.
Version
Author's final manuscript
Abstract
Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
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DOI of Published Version
https://doi.org/10.1145/2508468.2514930