Continuously Flattening Polyhedra Using Straight Skeletons
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Demaine_Continuously flattening.pdf
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Author(s) • • • • • •
Demaine, Erik D.
Demaine, Martin L.
Itoh, Jin-ichi
Lubiw, Anna
Nara, Chie
O'Rourke, Joseph
Abel, Zachary Ryan
Date Issued
June 2014
Journal
Proceedings of the Annual Symposium on Computational Geometry (SOCG '14)
Publisher
Association for Computing Machinery (ACM)
Citation
Zachary Abel, Erik D. Demaine, Martin L. Demaine, Jin-ichi Itoh, Anna Lubiw, Chie Nara, and Joseph O'Rourke. 2014. Continuously Flattening Polyhedra Using Straight Skeletons. In Proceedings of the thirtieth annual symposium on Computational geometry (SOCG '14). ACM, New York, NY, USA, Pages 396, 10 pages.
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Author's final manuscript
Abstract
We prove that a surprisingly simple algorithm folds the surface of every convex polyhedron, in any dimension, into a flat folding by a continuous motion, while preserving intrinsic distances and avoiding crossings. The flattening respects the straight-skeleton gluing, meaning that points of the polyhedron touched by a common ball inside the polyhedron come into contact in the flat folding, which answers an open question in the book Geometric Folding Algorithms. The primary creases in our folding process can be found in quadratic time, though necessarily, creases must roll continuously, and we show that the full crease pattern can be exponential in size. We show that our method solves the fold-and-cut problem for convex polyhedra in any dimension. As an additional application, we show how a limiting form of our algorithm gives a general design technique for flat origami tessellations, for any spiderweb (planar graph with all-positive equilibrium stress).
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Massachusetts Institute of Technology. Department of Mathematics
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DOI of Published Version
https://doi.org/10.1145/2582112.2582171