IMPS : implicit surfaces for interactive animated characters
Name
43932152-MIT.pdf
Description
Full printable version
Size
6.93 MB
Format
Adobe PDF
Checksum (MD5)
242b2fafee19fbd53c3443fbbadf3f75
Author(s)
Russell, Kenneth B
Advisor(s)
Bruce M. Blumberg.
Alternative Title
Implicit surfaces for interactive animated characters
Date Issued
1999
Publisher
Massachusetts Institute of Technology
Abstract
Implicit surface modeling in computer graphics is a powerful technique for representing smooth and organic shapes. Skeletal elements of an implicit surface blend to create a smooth, seamless skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphics domain. This thesis discusses the problems and some solutions in the application of implicit surfaces to the domain of interactive character animation. A design process for an implicit surface-based character is proposed, from the modeling and texturing stages to animation and rendering.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.
Includes bibliographical references (leaves 64-68).
Subjects
Architecture. Program In Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
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copyright. They may be viewed from this source for any purpose, but
reproduction or distribution in any format is prohibited without written
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