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CDDT: Fast Approximate 2D Ray Casting for Accelerated Localization
Name
1705.01167.pdf
Description
Submitted version
Size
2.64 MB
Format
Adobe PDF
Checksum (MD5)
108e60077a5a4b8d6b437d195707aab9
Author(s) •
Walsh, Corey H.
Karaman, Sertac
Date Issued
May 2018
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Citation
Walsh, Corey H. and Karaman, Sertac. 2018. "CDDT: Fast Approximate 2D Ray Casting for Accelerated Localization."
Version
Original manuscript
Abstract
© 2018 IEEE. Localization is an essential component for autonomous robots. A well-established localization approach combines ray casting with a particle filter, leading to a computationally expensive algorithm that is difficult to run on resource-constrained mobile robots. We present a novel data structure called the Compressed Directional Distance Transform for accelerating ray casting in two dimensional occupancy grid maps. Our approach allows online map updates, and near constant time ray casting performance for a fixed size map, in contrast with other methods exhibit poor worst case performance. Our experimental results show that the proposed algorithm approximates the performance characteristics of reading from a three dimensional lookup table of ray cast solutions while requiring two orders of magnitude less memory and precomputation. This results in a particle filter algorithm which can maintain 2500 particles with 61 ray casts per particle at 40Hz, using a single CPU thread onboard a mobile robot.
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
10.1109/ICRA.2018.8460743