Material design for a robotic arts studio
Name
50881192-MIT.pdf
Description
Full printable version
Size
12.45 MB
Format
Adobe PDF
Checksum (MD5)
87d7e5722eac07a6dd0287be7774591d
Author(s)
Smith, Casey Wayne, 1977-
Advisor(s)
Mitchel Resnick.
Date Issued
2002
Publisher
Massachusetts Institute of Technology
Abstract
A growing number of artists are using new electronic and computational technologies for the creation of interactive, kinetic, and behavior-based art. However, users without technical backgrounds often find that there is no simple way to begin creating with these new materials without first learning a wide range of programming and electronic skills. This thesis discusses a set of technologies and activities designed for an introductory robotic art course that enable art students with little technical background to experiment with computation as a medium. The thesis presents case studies to highlight how students engaged with these technologies and discusses how the ideas represented in the course make possible a new model for artist/engineer collaboration.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Includes bibliographical references (p. 59).
Subjects
Architecture. Program In Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
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reproduction or distribution in any format is prohibited without written
permission. See provided URL for inquiries about permission.
copyright. They may be viewed from this source for any purpose, but
reproduction or distribution in any format is prohibited without written
permission. See provided URL for inquiries about permission.
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