Luck and skill in professional League of Legends (E-sports)
Name
1080345509-MIT.pdf
Description
Full printable version
Size
4.69 MB
Format
Adobe PDF
Checksum (MD5)
ccf5bf4e5cb7788494d972e9d3907b28
Author(s)
Douglas, Cameron (Cameron David)
Advisor(s)
Anette (Peko) Hosoi.
Alternative Title
Luck and skill in professional LoL (E-sports)
Date Issued
2018
Publisher
Massachusetts Institute of Technology
Abstract
As professional gaming (e-sports) develops a greater global infrastructure, it will be critical to create league systems in which skill and luck balance to create competitive, exciting, and fair environments. This study uses the most developed e-sport leagues, found in the game League of Legends (LoL), to examine early efforts at crafting such environments. The use of "winning persistence" and Bayesian statistical analyses reveal that best-of-one matches in LoL demonstrate an overall luck-skill ratio similar to professional baseball (MLB) and football (NFL). Best-of-three matches exhibit an understandably higher ratio of skill, similar to professional basketball (NBA). With both match lengths exhibiting viable but significantly different luck-skill ratios, LoL creator, Riot Games has the tools to control how much luck and skill exist in their matches and leagues, setting an important precedent for future leagues and organizations.
Description
Thesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 35-36).
Subjects
Mechanical Engineering.
MIT Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Terms of Use
MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
Persistent DSpace Link