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Triangle Splatting

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xu-danielxu-meng-eecs-2025-thesis.pdf

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Author(s)
Xu, Daniel
Advisor(s)
Sitzmann, Vincent
Date Issued
May 2025
Publisher
Massachusetts Institute of Technology
Abstract
We develop a differentiable rendering method for recovering 3D meshes of scenes from 2D images. Unlike existing approaches, our method does not rely on a differentiable renderers and is compatible with any standard mesh rasterizer. To our knowledge, it is the first mesh-based differentiable rendering method that is not reliant the use of visibility masks entirely. Beyond these conceptual advancements, we implemented a set of highly optimized kernels that enable efficient scene representation on a sparse voxel grid, effectively overcoming the cubic scaling bottleneck faced by similar methods. These innovations result in promising performance on unbounded real-world scenes with complex backgrounds.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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https://hdl.handle.net/1721.1/162966
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