Point sample rendering
Name
42427424-MIT.pdf
Description
Full printable version
Size
13.07 MB
Format
Adobe PDF
Checksum (MD5)
d5f467b4e92e4b275876739fb109d9d5
Author(s)
Grossman, J. P., 1973-
Advisor(s)
William J. Dally.
Date Issued
1998
Publisher
Massachusetts Institute of Technology
Abstract
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. They are rendered directly and independently without any knowledge of surface topology. We introduce a novel solution to the problem of surface reconstruction using a hierarchy of Z-buffers to detect tears. The algorithm is fast, easily vectorizable, and requires only modest resources.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.
Includes bibliographical references (p. 54-56).
Subjects
Electrical Engineering and Computer Science
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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reproduction or distribution in any format is prohibited without written
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