Inputs to Affect Virtual and Real Environments
Name
Coleman_Using-Sensor-Inputs.pdf
Size
2.95 MB
Format
Adobe PDF
Checksum (MD5)
214217582532f422afc6ca592da8070a
Author(s)
Coleman, Beth
Date Issued
July 2009
Journal
IEEE Pervasive Computing
Publisher
Institute of Electrical and Electronics Engineers
Citation
Coleman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2009 Institute of Electrical and Electronics Engineers
Version
Final published version
Abstract
This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.
Subjects
virtual worlds
synchronous engagement
simulation
sensors
real-time distributed
pervasive computing
distributed networks
design communication
cross-reality
copresence
collaborative tools
automation
advanced visualization
3D applications
MIT Department
MIT Program in Writing & Humanistic Studies
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
Persistent DSpace Link
DOI of Published Version
http://dx.doi.org/10.1109/MPRV.2009.60