Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work
Name
Virtual Worlds ISR submitted.pdf
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276.65 KB
Format
Adobe PDF
Checksum (MD5)
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Author(s) •
Schultze, Ulrike
Orlikowski, Wanda J.
Alternative Title
Research Commentary — Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work
Date Issued
December 2010
Journal
Information Systems Research
Publisher
Institute for Operations Research and the Management Sciences
Citation
Schultze, U., and W. J. Orlikowski. “Research Commentary--Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work.” Information Systems Research 21 (2010): 810-821.
Version
Author's final manuscript
Abstract
Virtual worlds are immersive, simulated, persistent, and dynamic environments that include rich graphical three dimensional spaces, high fidelity audio, motion, viewpoint, and interactivity. Initially dismissed as environments of play, virtual worlds have gained legitimacy in business and educational settings for their application in globally distributed work, project management, online learning, and real-time simulation. Understanding the emergent aspects of these virtual worlds and their implications for organizations will require both new theories and new methods. We propose that a performative perspective may be particularly useful as it challenges the existence of independent objects with fixed or given properties and boundaries, and focuses instead on situated and relational practices that enact entangled and contingent boundaries, entities, identities, and effects.
MIT Department
Sloan School of Management
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike 3.0
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1287/isre.1100.0321