Minionate : The collectible card game
Name
1015240112-MIT.pdf
Size
8.66 MB
Format
Adobe PDF
Checksum (MD5)
bf783cfc42a81dd5b3d9389e1cd295b9
Author(s)
Berman, Benjamin S.
Advisor(s)
Kevin Slavin.
Alternative Title
Collectible card game
Date Issued
2017
Publisher
Massachusetts Institute of Technology
Abstract
Video game players experience opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a common compromise: they stratify players by their skill and in-game resources. This design choice limits a player's most meaningful forms of cooperation: participating in novel tactics and strategies, writing her own story, and being part of another player's journey towards greatness in the game. This thesis presents "Minionate," a digital collectible card game that transforms one-versus-one competitive matchups into a multiplayer experience. It introduces new mechanics that enable meaningful and asynchronous interactions between players of different skills; a radical improvement on existing competitive games. Based on an analysis of cards using these mechanics, Minionate gives players new ways to interact in highly competitive games.
Description
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 41-45).
Subjects
Program in Media Arts and Sciences ()
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
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