Improving Digital Experience Through Modeling the Human Experience The Resurgence of Virtual (and Augmented and Mixed) Reality
Name
book_chapter_1.pdf
Size
588.81 KB
Format
Adobe PDF
Checksum (MD5)
4011d9917845f6fb563c2d00a1fd4cd5
Author(s) • •
Hellyar, Diana
Walsh, Renee
Altman, Micah
Date Issued
August 2018
Journal
Reconceptualizing Libraries: Perspectives from the Information and Learning Sciences
Publisher
Taylor & Francis
Citation
Hellyar, Diana et al. "Improving Digital Experience Through Modeling the Human Experience The Resurgence of Virtual (and Augmented and Mixed) Reality." Reconceptualizing Libraries: Perspectives from the Information and Learning Sciences, edited by Victor R. Lee and Abigail L. Phillips, Taylor & Francis, 2018.
Version
Author's final manuscript
Abstract
This chapter is designed generally to introduce information professionals and researchers to the topic of VR, to characterize its potential to enhance human experiences, and to identify the concepts that are critical to its application. The chapter is also intended specifically for professional librarians and applied library information science researchers who aim to integrate new interface technologies and design concepts into library systems. As authors, we are embedded in the research and practice of libraries. We have sought out both the literatures of interactions in virtual reality and the emerging technology of its implementation. This is new territory for libraries. So while we conjecture that the new affordances that VR and related technologies supply have substantial potential for libraries, the pathways are necessarily speculative.
MIT Department
Massachusetts Institute of Technology. Libraries
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://www.taylorfrancis.com/books/e/9781315143422/chapters/10.4324/9781315143422-7