Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers
Name
1611.05356.pdf
Description
Submitted version
Size
968.47 KB
Format
Adobe PDF
Checksum (MD5)
e0b4457bbdd0e6aa3bc3761c901eaf6b
Author(s) • • •
Bastug, E
Bennis, M
Medard, Muriel
Debbah, M
Date Issued
January 1, 2017
Journal
IEEE Communications Magazine
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Version
Original manuscript
Abstract
© 1979-2012 IEEE. Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm, spurring an unprecedented interest from academia, industry, and others. However, the success of an immersive VR experience hinges on solving a plethora of grand challenges cutting across multiple disciplines. This article underscores the importance of VR technology as a disruptive use case of 5G (and beyond) harnessing the latest development of storage/ memory, fog/edge computing, computer vision, artificial intelligence, and others. In particular, the main requirements of wireless interconnected VR are described followed by a selection of key enablers; then research avenues and their underlying grand challenges are presented. Furthermore, we examine three VR case studies and provide numerical results under various storage, computing, and network configurations. Finally, this article exposes the limitations of current networks and makes the case for more theory, and innovations to spearhead VR for the masses.
MIT Department
Massachusetts Institute of Technology. Research Laboratory of Electronics
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
10.1109/MCOM.2017.1601089
https://doi.org/10.1109/MCOM.2017.1601089