Strategies for Influential Interactivity in the Physical Domain
Name
Mun-reinamun-smact-architecture-2023-thesis.pdf
Description
Thesis PDF
Size
11.19 MB
Format
Adobe PDF
Checksum (MD5)
6039382dd31774a2343432d397a4b575
Author(s)
Mun, Reina Suyeon
Advisor(s)
Urbonas, Gediminas
Date Issued
June 2023
Publisher
Massachusetts Institute of Technology
Abstract
The proliferation and accessibility of technological tools have facilitated the emergence of innovative, creative practices that blur the boundaries between conventional design and art fields. At the crux of these practices lies the notion of interactivity, which has become ubiquitous in both theory and practice over the last half-century. Nevertheless, the frequent and indiscriminate usage of the term 'interactive' without well-defined parameters and pragmatic implementations has made me scrutinize the significance of interactivity and the authentic essence of interactive experiences.
Despite several decades of development in interactive arts and design there remains a pressing need to focus more intently on the affective and cognitive impacts these systems engender. The discourse surrounding design and media arts must give greater weight to the roles of cognitive and emotional factors, as they fundamentally shape our perceptions, reactions to reality, and our processing of information on both emotional and intellectual levels. This thesis seeks to contribute to this critical emphasis by exploring the creative possibilities of interactivity beyond the mere construction of feedback loops with technology, thus transcending superficial fashionable approaches.
In this thesis, crucial factors contributing to the formulation of efficacious interactive strategies are discerned through an analysis of influential interactivity disintegration, an investigation of the philosophical underpinnings of emergence, and a synthesis of multi-sensory experience extensions. By probing the complexities of components within both the interactants and the interactive system, the thesis advocates an open-ended, exploratory approach to making. This is accomplished by examining the interconnected nature of sensory modalities encompassing memories, social cues, and emotions while concurrently addressing technology's inherent limitations as an instrument for crafting interactive experiences.
MIT Department
Massachusetts Institute of Technology. Department of Architecture
Terms of Use
In Copyright - Educational Use Permitted
Copyright retained by author(s)
Persistent DSpace Link