A compiler for 3D machine knitting
Name
paper_1.pdf
Description
Accepted version
Size
16.62 MB
Format
Adobe PDF
Checksum (MD5)
c1c39be88d42326c113562b115858711
Author(s) • • • • • •
McCann, James
Albaugh, Lea
Narayanan, Vidya
Grow, April
Matusik, Wojciech
Mankoff, Jennifer
Hodgins, Jessica
Date Issued
2016
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Version
Author's final manuscript
Abstract
© 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. Industrial knitting machines can produce finely detailed, seamless, 3D surfaces quickly and without human intervention. However, the tools used to program them require detailed manipulation and understanding of low-level knitting operations. We present a compiler that can automatically turn assemblies of high-level shape primitives (tubes, sheets) into low-level machine instructions. These high-level shape primitives allow knit objects to be scheduled, scaled, and otherwise shaped in ways that require thousands of edits to low-level instructions. At the core of our compiler is a heuristic transfer planning algorithm for knit cycles, which we prove is both sound and complete. This algorithm enables the translation of high-level shaping and scheduling operations into needle-level operations. We show a wide range of examples produced with our compiler and demonstrate a basic visual design interface that uses our compiler as a backend.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/2897824.2925940