WBSDF for simulating wave effects of light and audio
Name
Raskar_WBSDF for.pdf
Size
2.55 MB
Format
Adobe PDF
Checksum (MD5)
1defd11a548ddd202b10f5a9b4bd5bbd
Author(s) • • • •
Cuypers, Tom
Oh, Se Baek
Haber, Tom
Bekaert, Philippe
Raskar, Ramesh
Date Issued
July 2010
Journal
Proceedings of the ACM SIGGRAPH 2010 Posters (SIGGRAPH '10)
Publisher
Association for Computing Machinery (ACM)
Citation
Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, and Ramesh Raskar. 2010. WBSDF for simulating wave effects of light and audio. In ACM SIGGRAPH 2010 Posters (SIGGRAPH '10). ACM, New York, NY, USA, , Article 134 , 1 pages.
Version
Author's final manuscript
Abstract
Diffraction is a common phenomenon in nature when dealing with small scale occluders. It can be observed on biological surfaces, such as feathers and butterfly wings, and man-made objects like rainbow holograms. In acoustics, the effect of diffraction is even more significant due to the much longer wavelength of sound waves. In order to simulate effects such as interference and diffraction within a ray-based framework, the phase of light or sound waves needs to be integrated.
MIT Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Massachusetts Institute of Technology. Media Laboratory
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike 3.0
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DOI of Published Version
https://doi.org/10.1145/1836845.1836988