Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games
Name
jorgensen-teis-sm-idm-2021-thesis.pdf
Description
Thesis PDF
Size
3.33 MB
Format
Adobe PDF
Checksum (MD5)
85c62852b8f66327ca31f64321e30d74
Author(s)
Jorgensen, Teis
Advisor(s)
Jakobsson, Mikael
Date Issued
June 2021
Publisher
Massachusetts Institute of Technology
Abstract
In most tabletop games, the rules of the game are typically defined and agreed upon by all players before play begins. However, there are some games which allow players to change the rules of the game during play. Through an exploratory design research methodology, the author defines a rule-adjustment mechanic and explores its application across a wide variety of tabletop games. The research culminates in the design and development of several game prototypes including SMOG, an educational game focused on passing environmental regulations. The paper concludes with a discussion around the creative, strategic, and educational opportunities that rule-adjustment mechanics offer players and a set of recommendations for educators and game designers looking to integrate such mechanics into their work.
MIT Department
System Design and Management Program.
Terms of Use
In Copyright - Educational Use Permitted
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