GalVR: a novel collaboration interface using GVS
Name
galvr.pdf
Description
Accepted version
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869.67 KB
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Unknown
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263a16f5dadb96a34902bd7fc670a8cb
Author(s) •
Sra, Misha
Maes, Pattie
Date Issued
November 8, 2017
Journal
Proceedings of VRST ’17
Publisher
ACM
Citation
Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS."
Version
Author's final manuscript
Abstract
© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/3139131.3141219