A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design
Name
Klopfer_A Framework.pdf
Size
1.95 MB
Format
Adobe PDF
Checksum (MD5)
4797072e5ba4bc322937a475c182ac29
Author(s) • •
Conrad, Shawn
Clarke-Midura, Jody
Klopfer, Eric
Date Issued
July 2014
Journal
International Journal of Game-Based Learning
Publisher
IGI Global
Citation
Conrad, Shawn, Jody Clarke-Midura, and Eric Klopfer. “A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design” International Journal of Game-Based Learning 4, no. 1 (2014): 37–59.
Version
Original manuscript
Abstract
Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge without interrupting the students' play. This paper introduces “Experiment Centered Assessment Design” (XCD), a framework for structuring a learning assessment feedback loop. XCD builds on the “Evidence Centered Assessment Design” (ECD) approach, which uses tasks to elicit evidence about students and their learning. XCD defines every task as an experiment in the scientific method, where an experiment maps a test of factors to observable outcomes. This XCD framework was applied to prototype quests in a massively multiplayer online (MMO) educational game. Future work would build upon the XCD framework and use machine learning techniques to provide feedback to students, teachers, and researchers.
MIT Department
Massachusetts Institute of Technology. Department of Urban Studies and Planning
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.4018/IJGBL.2014010103