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Classic Nintendo games are (computationally) hard

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sword-2019-06-18T12:28:41.original.xml (130 B)
Original SWORD entry document
Author(s)
Aloupis, Greg
•
Demaine, Erik D
•
Guo, Alan Xinyu
•
Viglietta, Giovanni
Date Issued
June 2015
Journal
Theoretical Computer Science
Publisher
Elsevier BV
Citation
Aloupis, Greg et al. "Classic Nintendo games are (computationally) hard." Theoretical Computer Science 586 (June 2015): 135-160 © 2015 Elsevier B.V.
Version
Original manuscript
Abstract
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros.1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokémon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games. Keywords: Nintendo games; Video games; Computational complexity; NP-hardness; PSPACE-hardness
MIT Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-NonCommercial-NoDerivs License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/121347
DOI of Published Version
https://doi.org/10.1016/j.tcs.2015.02.037
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