Repository logo
Log in(current)
Repository logoMIT Open ScholarshipDSpace@MIT
  1. Home
  2. Computer Science and Artificial Intelligence Lab (CSAIL)
  3. Artificial Intelligence Lab Publications
  4. AI Memos (1959 - 2004)
  5. Look-Ahead Strategies in One Person Games with Randomly Generated Game Trees

Look-Ahead Strategies in One Person Games with Randomly Generated Game Trees

Thumbnail Image
Download
Name

AIM-205.pdf

Size

1.9 MB

Format

Adobe PDF

Checksum (MD5)

55ed1828638dc73ad73b319e3a32d1cd

Thumbnail Image
Download
Name

AIM-205.ps

Size

27.8 MB

Format

PostScript

Checksum (MD5)

ffb913c3d37dad37dce828695502cb4a

Author(s)
Johnson, David S.
Date Issued
July 1, 1970
Series/Report no.
AIM-205
Abstract
A random method for generated binary trees is presented, ad twp forms of a class of one person games called, "Tree Solitaire" which have such trees as their game trees are defined. After what "look ahead strategy" means in terms of such games is discussed, as theorem on the most efficient use of unlimited look-ahead is proved, and a collection of strategies involving 0, 1, or 2 look-ahead per move is introduced. A method involving diagrams is presented for calculation the probability of winning under the various strategies over a restricted class of games. The superiority of one of the l look-ahead strategies over the other is proved for games of the first form on this restricted class. For games of the second form of this class, all the introduced strategies have their chances of winning calculated, and these results are compared among themselves, with the result for the first form of the game, and with the results of Monte Carlo estimation of the chance of winning in a particular case. An approximate methods for evaluating strategies form any given position is introduced, used to explain some of the previous results, and suggest modifications of strategies already defined, which are then evaluated by Monte Carlo methods. Finally, variants on Tree Solitaire are suggested, their general implications are discussed, and using the methods already developed one of the most suggestive variants is studied and the results show a significant reversal from those of the original game, which is explained by the difference in the games on one particular.
Persistent DSpace Link
http://hdl.handle.net/1721.1/5847
Repository logo
PrivacyPermissionsAccessibilityContact us
Repository logo
Notify us about copyright concerns.