The potential of America's Army, the video game as civilian-military public sphere
Name
55872555-MIT.pdf
Description
Full printable version
Size
396.76 KB
Format
Adobe PDF
Checksum (MD5)
87cfe5247fa657b58016bdcd6f49bdbd
Author(s)
Li, Zhan, 1979-
Advisor(s)
Henry Jenkins.
Date Issued
2004
Publisher
Massachusetts Institute of Technology
Abstract
The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. Specifically, this study is concerned with the potential of the America's Army gamespace as a US civilian-military public sphere of the Information Age, as assessed through Habermasian theories of democratic communication. Interview fieldwork was carried out in several America's Army game communities including those of real-life military personnel, Christian Evangelicals, and hackers. The political activities of these exceptional game communities are considered for the ways they escape and transcend current critical theories of Internet-based public spheres.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2004.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (leaves 137-143).
Subjects
Comparative Media Studies.
MIT Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
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