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  5. Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture

Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture

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Author(s)
Solomon, Cynthia J.
Date Issued
December 1, 1976
Series/Report no.
AIM-396
Abstract
Computers open up new ways to think about knowledge and learning. Learning computer science should draw upon and feed these new approaches. In a previous paper called "Leading a Child to a Computer Culture" I discuss some ways to do so in a very elementary context. This paper is a contribution to extending such thinking to a more advanced project.
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http://hdl.handle.net/1721.1/6269
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