Andantino: Teaching Children Piano with Projected Animated Characters
Name
_Andantino_final.pdf
Description
Accepted version
Size
2.31 MB
Format
Unknown
Checksum (MD5)
0dc552cd3ddef09c4a53403326c495f4
Author(s) • • •
Xiao, Xiao
Puentes, Pablo
Ackermann, Edith K. E.
Ishii, Hiroshi
Date Issued
June 21, 2016
Publisher
ACM
Citation
Xiao, Xiao, Puentes, Pablo, Ackermann, Edith and Ishii, Hiroshi. 2016. "Andantino: Teaching Children Piano with Projected Animated Characters."
Version
Author's final manuscript
Abstract
This paper explores how multi-modal body-syntonic interactive systems may be used to teach children to play the piano beyond the typical focus on reading musical scores and "surface correctness". Our work draws from Dalcroze Eurhythmics, a method of music pedagogy aimed at instilling an understanding of music rooted in the body. We present a Dalcrozian process of piano learning as a fivestep iterative cycle of: listen, internalize, extend, analyze, and improvise. As a case study of how digital technologies may support this process, we present Andantino, a set of extensions of Andante, which projects musical lines as miniature light silhouettes that appear to walk on the keyboard of a player piano. We discuss features of Andantino based on each stage, or step, of the iterative framework and discuss directions for future research, based on two preliminary studies with children between the ages of 7 and 13.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/2930674.2930689