Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
Name
3757377.3763945.pdf
Size
29.64 MB
Format
Adobe PDF
Checksum (MD5)
4ab8ee760191197e73e267ad8c5c7cd5
Author(s) • • • • • • •
Klinghoffer, Tzofi
Somasundaram, Siddharth
Xiang, Xiaoyu
Fan, Yuchen
Richardt, Christian
Dave, Akshat
Raskar, Ramesh
Ranjan, Rakesh
Date Issued
December 14, 2025
Publisher
ACM|SIGGRAPH Asia 2025 Conference Papers
Citation
Tzofi Klinghoffer, Siddharth Somasundaram, Xiaoyu Xiang, Yuchen Fan, Christian Richardt, Akshat Dave, Ramesh Raskar, and Rakesh Ranjan. 2025. Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light. In Proceedings of the SIGGRAPH Asia 2025 Conference Papers (SA Conference Papers '25). Association for Computing Machinery, New York, NY, USA, Article 146, 1–12.
Version
Final published version
Abstract
3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical – and challenging – scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released on our project webpage.
Description
SA Conference Papers ’25, Hong Kong, Hong Kong
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/3757377.3763945