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  4. Dream engineering: Simulating worlds through sensory stimulation

Dream engineering: Simulating worlds through sensory stimulation

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sword-2021-06-30T17:10:17.original.xml (130 B)
Original SWORD entry document
Author(s)
Carr, Michelle
•
Haar, Adam
•
Amores, Judith
•
Lopes, Pedro
•
Bernal, Guillermo
•
Vega, Tomás
•
Rosello, Oscar
•
Jain, Abhinandan
•
Maes, Pattie
Date Issued
2020
Journal
Consciousness and Cognition
Publisher
Elsevier BV
Version
Final published version
Abstract
© 2020 The Authors We explore the application of a wide range of sensory stimulation technologies to the area of sleep and dream engineering. We begin by emphasizing the causal role of the body in dream generation, and describe a circuitry between the sleeping body and the dreaming mind. We suggest that nearly any sensory stimuli has potential for modulating experience in sleep. Considering other areas that might afford tools for engineering sensory content in simulated worlds, we turn to Virtual Reality (VR). We outline a collection of relevant VR technologies, including devices engineered to stimulate haptic, temperature, vestibular, olfactory, and auditory sensations. We believe these technologies, which have been developed for high mobility and low cost, can be translated to the field of dream engineering. We close by discussing possible future directions in this field and the ethics of a world in which targeted dream direction and sleep manipulation are feasible.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution 4.0 International license
https://creativecommons.org/licenses/by/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/135417
DOI of Published Version
https://doi.org/10.1016/J.CONCOG.2020.102955
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