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  4. Chimeria:Grayscale: an interactive narrative for provoking critical reflection on gender discrimination
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Chimeria:Grayscale: an interactive narrative for provoking critical reflection on gender discrimination

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sword-2019-10-15T14:52:03.original.xml (130 B)
Original SWORD entry document
Author(s)
Harrell, D Fox
•
Ortiz, Pablo
•
Downs, Peter
•
Wagoner, Maya
•
Carré, Elizabeth
•
Wang, Annie
Date Issued
2018
Journal
Matlit Revista do Programa de Doutoramento em Materialidades da Literatura
Publisher
Coimbra University Press
Version
Final published version
Abstract
Roleplaying has a history of serving diverse aims, including art, entertainment, therapeutic purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014). This paper presents an interactive narrative called Grayscale that uses roleplaying to provoke critical reflection through modeling workplace gender discrimination. Grayscale's interface resembles a streamlined email system, constituting what Henry Jenkins has termed an “embedded narrative” since the narration is distributed across elements in the space (e.g. emails, notes, draft messages).
Terms of Use
Creative Commons Attribution-NonCommercial-NoDerivs License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/135084
DOI of Published Version
10.14195/2182-8830_6-2_15
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