Frustum Casting for Progressive, Interactive Rendering
Name
MIT-LCS-TR-740.pdf
Size
1.27 MB
Format
Adobe PDF
Checksum (MD5)
fd288a5afb5c68839512614317127a88
Author(s) •
Teller, Seth
Alex, John
Date Issued
January 1998
Series/Report no.
MIT-LCS-TR-740
Abstract
Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer
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