Emotional Beasts
Name
gbernal_emotionalBeasts.pdf
Description
Accepted version
Size
13.11 MB
Format
Adobe PDF
Checksum (MD5)
a44c31b50863a743537e5b6fc2c33a89
Author(s) •
Bernal, Guillermo
Maes, Pattie
Alternative Title
Visually Expressing Emotions through Avatars in VR
Date Issued
May 2017
Journal
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher
ACM Press
Citation
Bernal, Guillermo and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver Colorado, USA, Association for Computing Machinery, May 2017. © 2017 Association for Computing Machinery
Version
Author's final manuscript
Abstract
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through life-like characteristics is now possible. In response to the current lack of culture, expression and emotions in VR avatars, we propose a two-fold solution. First, integration of bio-signal sensors into the HMD and techniques to detect aspects of the emotional state of the user. Second, the use of this data to generate expressive avatars which we refer to as Emotional Beasts. The creation of Emotional Beasts will allow us to experiment with the manipulation of a user's selfexpression in VR space and as well as the perception of others in it, providing some valuable tools to evoke a desired emotional reaction. As this medium moves forward, this and other tools are what will help the field of virtual reality expand from a medium of surface-level experience to one of deep, emotionally compelling human-to-human connection.
MIT Department
Massachusetts Institute of Technology. Media Laboratory
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/3027063.3053207