Are Games All Child’s Play?
Name
Are Games All Child's Play-.pdf
Size
287.56 KB
Format
Adobe PDF
Checksum (MD5)
d5b24c8742af3990b7443168748923e3
Author(s) •
Osterweil, Scot
Klopfer, Eric
Date Issued
January 2011
Journal
Digital Games and Learning
Publisher
Bloomsbury Publishing
Citation
Osterweil, Scot and Klopfer, Eric. "Are Games All Child’s Play?" Digital Games and Learning, Continuum, 2011.
Version
Author's final manuscript
Abstract
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.
The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
MIT Department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
http://www.bloomsbury.com/uk/digital-games-and-learning-9781441198709/