Designing Student Interactions to Explore Systems
Thinking in Augmented Reality
Name
weinstein-annawein-meng-eecs-2023-thesis.pdf
Description
Thesis PDF
Size
18.93 MB
Format
Adobe PDF
Checksum (MD5)
94abc5e0280e0177444f6f15b4f845cd
Author(s)
Weinstein, Anna
Advisor(s)
Klopfer, Eric
Date Issued
June 2023
Publisher
Massachusetts Institute of Technology
Abstract
Educational practices are shifting to incorporate new curriculum guidelines and new technologies. At the same time, the field of augmented reality (AR) is rapidly expanding, enabling a new world of opportunities and requiring new approaches to UI/UX design. Incorporating Augmented Reality into classrooms provides a unique opportunity to create engaging, immersive, and transportative learning experiences. The following work explores the intersection of these threads, asking, how do we start designing for student interactions within the augmented classroom. These discussions will be rooted in WIT, a project which is aimed at exploring how headset based AR can be used to teach complex-systems learning in middle school classrooms as well as providing a platform to develop similar experiences. These concepts will also be discussed at a broader scale, first presenting considerations based on the affordances of AR and current education practices, then diving into the technology underpinning these ideas.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
In Copyright - Educational Use Permitted
Copyright retained by author(s)
Persistent DSpace Link