Computational highlight holography
Name
highlight-holography.pdf
Description
Accepted version
Size
11.45 MB
Format
Adobe PDF
Checksum (MD5)
f5a9ec476e8d49249ea8cd02c2c72124
Author(s) • • •
Regg, Christian
Rusinkiewicz, Szymon
Matusik, Wojciech
Gross, Markus
Date Issued
2010
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Version
Author's final manuscript
Abstract
Computational highlight holography converts three-dimensional computer models into mechanical “holograms” fabricated on (specular) reflective or refractive materials. The surface consists of small grooves with patches of paraboloids or hyperboloids, each of which produces a highlight when illuminated by a directional light. Each highlight appears in different places for different view directions, with the correct binocular and motion parallax corresponding to a virtual 3D point position. Our computational pipeline begins with a 3D model and desired view position, samples the model to generate points that depict its features accurately, and computes a maximal set of non-overlapping patches to be embedded in the surface. We provide a preview of the hologram for the user, then fabricate the surface using a computer-controlled engraving machine. We show a variety of different fabricated holograms: reflective, transmissive, and holograms with color and proper shading. We also present extensions to stationary and animated 2D stippled images. © 2010, ACM. All rights reserved.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
https://doi.org/10.1145/1882261.1866192